Add 'Mastering Kiting in Tower Rush'
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<br>In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.<br>
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<br>Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.<br>
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The Center Pull
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<br>The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.<br>
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<br>To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.<br>
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Practice the timing in friendly battles.Buildings have a larger aggro radius.Surround the enemy completely.
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The Ultimate Distraction
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<br>This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.<br>
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<br>The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.<br>
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Kiting CardEnemy TypeCheap TankIt absorbs damage while walking away, making it the perfect baitOne-Cost UnitsThey force the enemy to stop and attack three separate times
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The Psychological Impact
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<br>Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.<br>
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<br>You dictate exactly where the enemy moves, effectively taking control of their army away from them.<br>
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