From 8561069a5ef442b999ea6133b75474ad5dcd52d6 Mon Sep 17 00:00:00 2001 From: sibylmash41056 Date: Mon, 13 Jul 2026 11:17:30 +0800 Subject: [PATCH] Add 'Mastering Kiting in Tower Rush' --- Mastering-Kiting-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Mastering-Kiting-in-Tower-Rush.md diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..30cdcc5 --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.
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Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
+The Center Pull +
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
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To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
+Practice the timing in friendly battles.Buildings have a larger aggro radius.Surround the enemy completely. +The Ultimate Distraction +
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
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The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
+Kiting CardEnemy TypeCheap TankIt absorbs damage while walking away, making it the perfect baitOne-Cost UnitsThey force the enemy to stop and attack three separate times +The Psychological Impact +
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
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You dictate exactly where the enemy moves, effectively taking control of their army away from them.
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