Add 'The Most Annoying Strategies to Face in Tower Rush and How to Counter Them'
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<br>These decks are not always the most powerful, but they are designed specifically to frustrate, annoy, and tilt the opponent.<br>
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<br>Understanding how these annoying strategies function is the first step toward completely dismantling them.<br>
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The Rocket Cycle Nuisance
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<br>Perhaps the most hated strategy in the entire genre is the hyper-defensive spell-cycle deck.<br>
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<br>They will sit perfectly still, defend your pushes flawlessly, and then throw a Rocket at your tower over and over again.<br>
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They are defenseless for a few seconds.Do not tilt.Turn it into a spell-casting race if your deck allows it.
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The Relentless Assualt
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<br>Cards like the Bandit, Royal Ghost, and Battle Ram require instant, predictive responses or they will take massive chunks of tower health.<br>
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<br>If you know they have a Bandit in hand, hover your cheap skeletons in the middle of the map in anticipation.<br>
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The SolutionExecutionAgainst SiegeNever let it lock onto your towerStopping Surprise SpellsSpace your anti-air units far apart so one freeze spell cannot hit both of them and the tower simultaneously
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Beating the Tilt
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<br>Do not give them the satisfaction of ruining your gaming session.<br>
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<br>Stay focused, play perfectly, and send them back to the lobby.<br>
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