diff --git a/The-Most-Annoying-Strategies-to-Face-in-Tower-Rush-and-How-to-Counter-Them.md b/The-Most-Annoying-Strategies-to-Face-in-Tower-Rush-and-How-to-Counter-Them.md new file mode 100644 index 0000000..d11c6d5 --- /dev/null +++ b/The-Most-Annoying-Strategies-to-Face-in-Tower-Rush-and-How-to-Counter-Them.md @@ -0,0 +1,15 @@ +
These decks are not always the most powerful, but they are designed specifically to frustrate, annoy, and tilt the opponent.
+
Understanding how these annoying strategies function is the first step toward completely dismantling them.
+The Rocket Cycle Nuisance +
Perhaps the most hated strategy in the entire genre is the hyper-defensive spell-cycle deck.
+
They will sit perfectly still, defend your pushes flawlessly, and then throw a Rocket at your tower over and over again.
+They are defenseless for a few seconds.Do not tilt.Turn it into a spell-casting race if your deck allows it. +The Relentless Assualt +
Cards like the Bandit, Royal Ghost, and Battle Ram require instant, predictive responses or they will take massive chunks of tower health.
+
If you know they have a Bandit in hand, hover your cheap skeletons in the middle of the map in anticipation.
+The SolutionExecutionAgainst SiegeNever let it lock onto your towerStopping Surprise SpellsSpace your anti-air units far apart so one freeze spell cannot hit both of them and the tower simultaneously +Beating the Tilt +
Do not give them the satisfaction of ruining your gaming session.
+
Stay focused, play perfectly, and send them back to the lobby.
+ +If you cherished this article and you simply would like to acquire more info with regards to [tower rush](http://moovwin.com/companies/muzeocollection/) generously visit our own page. \ No newline at end of file