Add 'Top Mistakes New Players Make in Tower Rush and How to Avoid Them'
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<br>Entering the highly competitive world of arena battlers for the first time can be an overwhelming experience.<br>
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<br>In this guide, we will highlight the absolute most frequent mistakes and provide actionable advice to fix them.<br>
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The Sin of Over-Capping
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<br>The single most destructive mistake a new player can make is sitting at ten energy while doing absolutely nothing.<br>
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<br>Even if that skeleton or spirit does zero damage, cycling it is better than wasting the energy entirely.<br>
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Wasting energy loses games.Use a one-cost card to keep the flow going.Maintain the economic pressure.
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The Fear of Tower Damage
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<br>If a lone, weak archer walks across the bridge, a novice will often panic and drop a five-cost unit to stop it.<br>
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<br>Learning exactly what your tower can defend unassisted is a critical skill that comes with experience and observation.<br>
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ErrorThe ConsequenceDropping everything at the riverYou instantly lose all your energy and get counter-attackedIgnoring spacingA single fireball or poison spell will destroy your entire army instantly
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Ignoring Your Opponent's Hand
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<br>If you know they have an inferno tower in their hand, do not blindly play your giant at the bridge.<br>
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<br>High-level play requires tracking the enemy's rotation and striking exactly when they are vulnerable.<br>
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