diff --git a/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md new file mode 100644 index 0000000..e490a7f --- /dev/null +++ b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md @@ -0,0 +1,15 @@ +
Entering the highly competitive world of arena battlers for the first time can be an overwhelming experience.
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In this guide, we will highlight the absolute most frequent mistakes and provide actionable advice to fix them.
+The Sin of Over-Capping +
The single most destructive mistake a new player can make is sitting at ten energy while doing absolutely nothing.
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Even if that skeleton or spirit does zero damage, cycling it is better than wasting the energy entirely.
+Wasting energy loses games.Use a one-cost card to keep the flow going.Maintain the economic pressure. +The Fear of Tower Damage +
If a lone, weak archer walks across the bridge, a novice will often panic and drop a five-cost unit to stop it.
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Learning exactly what your tower can defend unassisted is a critical skill that comes with experience and observation.
+ErrorThe ConsequenceDropping everything at the riverYou instantly lose all your energy and get counter-attackedIgnoring spacingA single fireball or poison spell will destroy your entire army instantly +Ignoring Your Opponent's Hand +
If you know they have an inferno tower in their hand, do not blindly play your giant at the bridge.
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High-level play requires tracking the enemy's rotation and striking exactly when they are vulnerable.
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