Add 'Mastering Beatdown Decks in Tower Rush'
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<br>The philosophy is brutally simple: construct a massive, incredibly expensive push centered around a high-hitpoint tank that the opponent mathematically cannot stop.<br>
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<br>While it may look easy to just drop a massive Golem and win, playing Beatdown at a high level requires incredible patience and resource management.<br>
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Trading Health for Elixir
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<br>If you spend 4 elixir defending a 3-elixir Goblin Barrel, you will never accumulate the massive reserves needed to deploy your 8-elixir Golem.<br>
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<br>Therefore, a true Beatdown player views their Princess tower health as a currency to be spent freely.<br>
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Beatdown shines in double elixir.Don't stack your support units too closely behind the tank.Reset, absorb damage, and wait for the double elixir phase.
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Building the Deathball
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<br>As the tank trudges forward, absorbing all the tower shots and defensive spells, your support units safely annihilate anything in their path.<br>
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<br>If you have a Night Witch for melee DPS and bat swarms, you also need a Baby Dragon or Electro Dragon to provide splash damage against enemy swarms.<br>
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The Heavy HitterPlaystyle NuanceThe Golem (8 Elixir)The heaviest, slowest investment; requires the most sacrifice but creates the most unstoppable push when fully supportedThe Giant (5 Elixir)Cheaper and faster, allowing for more aggressive, mid-game pushes and significantly better defensive utility
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The Slow March to Victory
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<br>They know that in fifteen seconds, a massive, game-ending threat will arrive at their bridge.<br>
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<br>Let them scratch your armor; you are preparing to bring down the whole castle.<br>
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If you have any queries relating to wherever and how to use [tower rush](http://187.216.152.151:9999/sammydossett3/2947114/wiki/How-to-Read-Your-Opponent-in-Tower-Rush), you can contact us at our web-page.
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