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235 lines
3.2 KiB
Lua
235 lines
3.2 KiB
Lua
local ecs = require "ecs"
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local N = 1
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local w = ecs.world()
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print("memory:", w:memory())
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w:register {
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name = "vector",
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"x:float",
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"y:float",
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}
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w:register {
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name = "mark"
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}
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w:register {
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name = "id",
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type = "int"
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}
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w:register {
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name = "object",
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type = "lua",
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}
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local t = {}
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for i = 1, N do
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w:new {
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vector = {
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x = 1,
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y = 2,
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}
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}
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t[i] = { x = 1, y = 2 }
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end
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w:update()
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local function swap_c()
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for v in w:select "vector:update" do
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local vec = v.vector
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vec.x, vec.y = vec.y, vec.x
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end
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end
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local function swap_lua()
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for _, v in ipairs(t) do
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v.x, v.y = v.y, v.x
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end
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end
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local function timing(f)
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local c = os.clock()
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for i = 1, 100 do
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f()
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end
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return os.clock() - c
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end
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print("memory:", w:memory())
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print("CSWAP", timing(swap_c))
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print("LUASWAP", timing(swap_lua))
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w:new {
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vector = {
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x = 3,
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y = 4,
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},
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id = 100,
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}
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table.insert(t, { x = 3, y = 4 })
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w:new {
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vector = {
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x = 5,
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y = 6,
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},
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mark = true,
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}
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table.insert(t, { x = 5, y = 6 })
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w:update()
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w:register {
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name = "singleton",
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type = "lua"
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}
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local context = w:context {
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"vector",
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"mark",
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"id",
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"singleton",
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}
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w:new { singleton = "Hello World" }
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w:update()
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local test = require "ecs.ctest"
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print(test.get(context))
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local function csum()
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return test.sum(context)
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end
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print("csum = ", csum())
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local function luasum()
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local s = 0
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for v in w:select "vector:in" do
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s = s + v.vector.x + v.vector.y
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end
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return s
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end
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print("luasum = ", luasum())
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local function luanativesum()
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local s = 0
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for _, v in ipairs(t) do
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s = s + v.x + v.y
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end
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return s
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end
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print("lnative sum = ", luanativesum())
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print("CSUM", timing(csum))
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print("LUASUM", timing(luasum))
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print("LNATIVESUM", timing(luanativesum))
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print "vector:update"
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for v in w:select "vector:update" do
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local vec = v.vector
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print(vec.x, vec.y)
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vec.x, vec.y = vec.y , vec.x
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end
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print "vector:in id?out"
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for v in w:select "vector:in id?out" do
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print(v.vector.x, v.vector.y, v.id)
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if v.id then
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v.id = 200
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end
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end
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print "vector:in id:in"
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for v in w:select "vector:in id:in" do
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print(v.vector.x, v.vector.y, v.id)
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end
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w:new { object = "Hello" , mark = true }
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w:new { object = "World" , mark = true }
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w:update()
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print "mark:update object:in"
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for v in w:select "mark:update object:in" do
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print(v.object)
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if v.object == "World" then
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print "Disable mark where object == World"
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v.mark = false
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end
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end
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print "mark:exist object:in"
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for v in w:select "mark:exist object:in" do
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print(v.object)
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end
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for v in w:select "object:exist mark:out" do
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v.mark = false
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end
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for v in w:select "mark:exist" do
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print("Remove")
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w:remove(v)
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end
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for v in w:select "REMOVED:exist vector:in" do
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print(v.vector.x, v.vector.y, "removed")
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end
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w:update() -- remove all
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local n = 0
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for v in w:select "mark:in" do
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n = n + 1
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end
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print("Marked", n)
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print "object:update"
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for v in w:select "object:update" do
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print(v.object)
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v.object = v.object .. " world"
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end
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print "object:in"
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for v in w:select "object:in" do
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print(v.object)
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end
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w:register {
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name = "sum",
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type = "float",
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}
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for v in w:select "vector:in sum:new" do
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print(v.vector.x, "+", v.vector.y)
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v.sum = v.vector.x + v.vector.y
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end
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for v in w:select "sum:in" do
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print(v.sum)
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end
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w:clear "sum"
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for v in w:select "sum:exist" do
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error "Not empty"
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end
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