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25 lines
451 B
C
25 lines
451 B
C
#ifndef math3d_lua_binding_h
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#define math3d_lua_binding_h
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#include "linalg.h"
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#include <lua.h>
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struct boxstack {
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struct lastack *LS;
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};
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struct refobject {
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int64_t id;
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};
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#define MATH3D_STACK "_MATHSTACK"
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int math3d_homogeneous_depth();
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// binding functions
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const float * math3d_from_lua(lua_State *L, struct lastack *LS, int index, int type);
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const float * math3d_from_lua_id(lua_State *L, struct lastack *LS, int index, int *type);
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#endif
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