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61 lines
1.2 KiB
Lua

require "oop.init"
local IObject = mixin("test1", "test2", "test3", "test4")
local prop = Property(IObject)
prop:accessor("key1", 1)
prop:accessor("key2", 2)
function IObject:__init()
end
function IObject:test1()
print("key1", self:get_key1())
self:set_key2(4)
print("key2", self:get_key2())
self:set_key3(6)
print("key3", self:get_key3())
end
function IObject:test2()
print("key2", self.key2)
end
function IObject:test3()
print("key3", self.key3)
end
local Object = class(nil, IObject)
local prop2 = Property(Object)
prop2:accessor("key3", 3)
function Object:__init()
end
function Object:__release()
print("release", self)
end
function Object:run()
print("key3", self:get_key3())
print("key1", self:get_key1())
print("key2", self:get_key2())
self:invoke("test1")
end
local TEST1 = Enum("TEST1", 0, "ONE", "THREE", "TWO")
print(TEST1.TWO)
local TEST2 = Enum("TEST2", 1, "ONE", "THREE", "TWO")
TEST2.FOUR = TEST2()
print(TEST2.TWO, TEST2.FOUR)
local TEST3 = Enum("TEST3", 0)
TEST3("ONE")
TEST3("TWO")
TEST3("FOUR", 4)
local five = TEST3("FIVE")
print(TEST3.TWO, TEST3.FOUR, TEST3.FIVE, five)
local obj = Object()
obj:run()
return Object