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207 lines
4.9 KiB
Lua

local ecs = require "ecs.core"
local function get_attrib(opt, inout)
local desc = {}
if opt == "?" then
desc.opt = true
else
assert(opt == ":")
end
if inout == "in" then
desc.r = true
elseif inout == "out" then
desc.w = true
elseif inout == "update" then
desc.r = true
desc.w = true
else
assert(inout == "temp")
end
return desc
end
local function cache_world(obj, k)
local c = {
typenames = {},
id = 0,
select = {},
}
local function gen_select_pat(pat)
local typenames = c.typenames
local desc = {}
local idx = 1
for key, opt, inout in pat:gmatch "([_%w]+)([:?])(%l+)" do
local tc = assert(typenames[key])
local a = get_attrib(opt, inout)
a.name = tc.name
a.id = tc.id
a.type = tc.type
local n = #tc
for i = 1, #tc do
a[i] = tc[i]
end
desc[idx] = a
idx = idx + 1
end
return desc
end
local function cache_select(cache, pat)
local pat_desc = gen_select_pat(pat)
cache[pat] = k:_groupiter(pat_desc)
return cache[pat]
end
setmetatable(c.select, {
__mode = "kv",
__index = cache_select,
})
obj[k] = c
return c
end
local context = setmetatable({}, {
__index = cache_world,
})
local typeid = {
int = assert(ecs._TYPEINT),
float = assert(ecs._TYPEFLOAT),
bool = assert(ecs._TYPEBOOL),
}
local typesize = {
[typeid.int] = 4,
[typeid.float] = 4,
[typeid.bool] = 1,
}
local typepack = {
[typeid.int] = 'i4',
[typeid.float] = 'f',
[typeid.bool] = 'B',
}
local M = ecs._METHODS
do -- newtype
local function parse(s)
-- s is "name:typename"
local name, typename = s:match "([%w_]+):(%l+)"
local tid = assert(typeid[typename])
return {tid, name}
end
local function align(c, field)
local t = field[1]
local size = c.size
if t == typeid.int or t == typeid.float then
local offset = ((size + 3) & ~3)
c.size = offset + 4
field[3] = offset
elseif t == typeid.bool then
c.size = size + 1
field[3] = size
else
error("Invalid type " .. t)
end
return field
end
local function align_struct(c, t)
if t == typeid.int or t == typeid.float then
c.size = ((c.size + 3) & ~3)
end
end
function M:register(typeclass)
local name = assert(typeclass.name)
local ctx = context[self]
local typenames = ctx.typenames
local id = ctx.id + 1
assert(typenames[name] == nil and id <= ecs._MAXTYPE)
ctx.id = id
local c = {
id = id,
name = name,
size = 0,
}
for i, v in ipairs(typeclass) do
c[i] = align(c, parse(v))
end
if typeclass.type == "lua" then
assert(c.size == 0)
c.size = ecs._LUAOBJECT
c.islua = true
elseif c.size > 0 then
align_struct(c, typeclass[1][1])
local pack = "!4="
for i = 1, #c do
pack = pack .. typepack[c[i][1]]
end
c.pack = pack
else
-- size == 0, one value
if typeclass.type then
local t = assert(typeid[typeclass.type])
c.type = t
c.size = typesize[t]
c.pack = typepack[t]
c[1] = {t, "v", 0}
else
c.tag = true
end
end
typenames[name] = c
self:_newtype(id, c.size)
end
end
local mapbool = {
[true] = 1,
[false] = 0,
}
function M:new(obj)
local eid = self:_newentity()
local typenames = context[self].typenames
for k, v in pairs(obj) do
local tc = typenames[k]
if not tc then
error("Invalid key : " .. k)
end
if tc.islua then
self:_addcomponent(eid, tc.id, v)
elseif tc.tag then
self:_addcomponent(eid, tc.id)
elseif tc.type then
self:_addcomponent(eid, tc.id, string.pack(tc.pack, mapbool[v] or v))
else
local tmp = {}
for i, f in ipairs(tc) do
tmp[i] = v[f[2]]
end
self:_addcomponent(eid, tc.id, string.pack(tc.pack, table.unpack(tmp)))
end
end
end
function M:context(t)
local typenames = context[self].typenames
local id = {}
for i, name in ipairs(t) do
local tc = typenames[name]
if not tc then
error("Invalid component name " .. name)
end
id[i] = tc.id
end
return self:_context(id)
end
function M:select(pat)
return context[self].select[pat]()
end
return ecs