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31 lines
940 B
C#

using System.Collections.Generic;
using FluidHTN.Conditions;
using FluidHTN.Operators;
namespace FluidHTN.PrimitiveTasks
{
public interface IPrimitiveTask : ITask
{
/// <summary>
/// Executing conditions are validated before every call to Operator.Update(...)
/// </summary>
List<ICondition> ExecutingConditions { get; }
/// <summary>
/// Add a new executing condition to the primitive task. This will be checked before
/// every call to Operator.Update(...)
/// </summary>
/// <param name="condition"></param>
/// <returns></returns>
ITask AddExecutingCondition(ICondition condition);
IOperator Operator { get; }
void SetOperator(IOperator action);
List<IEffect> Effects { get; }
ITask AddEffect(IEffect effect);
void ApplyEffects(IContext ctx);
void Stop(IContext ctx);
}
}