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59 lines
1.6 KiB
C#
59 lines
1.6 KiB
C#
using System;
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using FluidHTN.Conditions;
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namespace FluidHTN.Debug
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{
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public static class Debug
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{
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public static string DepthToString(int depth)
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{
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string s = "";
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for (var i = 0; i < depth; i++)
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{
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s += "\t";
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}
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s += "- ";
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return s;
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}
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}
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public interface IBaseDecompositionLogEntry
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{
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string Name { get; set; }
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string Description { get; set; }
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int Depth { get; set; }
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ConsoleColor Color { get; set; }
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string ToString();
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}
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public interface IDecompositionLogEntry<T> : IBaseDecompositionLogEntry
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{
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T Entry { get; set; }
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}
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public struct DecomposedCompoundTaskEntry : IDecompositionLogEntry<ITask>
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{
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public string Name { get; set; }
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public string Description { get; set; }
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public int Depth { get; set; }
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public ConsoleColor Color { get; set; }
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public ITask Entry { get; set; }
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}
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public struct DecomposedConditionEntry : IDecompositionLogEntry<ICondition> {
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public string Name { get; set; }
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public string Description { get; set; }
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public int Depth { get; set; }
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public ConsoleColor Color { get; set; }
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public ICondition Entry { get; set; }
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}
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public struct DecomposedEffectEntry : IDecompositionLogEntry<IEffect> {
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public string Name { get; set; }
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public string Description { get; set; }
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public int Depth { get; set; }
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public ConsoleColor Color { get; set; }
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public IEffect Entry { get; set; }
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}
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}
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