🔧 build: 调整 库 目录
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06abe1e076
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43b95ceaad
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local class = class
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-- local skynet = require "skynet"
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local Rpc = class("Rpc")
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function Rpc:initialize()
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end
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function Rpc:parallels()
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end
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function Rpc:call()
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-- return skynet.call()
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end
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function Rpc:send()
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end
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function Rpc:timeout_call()
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end
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return Rpc
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@ -0,0 +1,45 @@
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local skynet = require "skynet"
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local socket = require "skynet.socket"
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local WATCHDOG
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local host
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local send_request
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local CMD = {}
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local client_fd
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local gate
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skynet.register_protocol {
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name = "client",
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id = skynet.PTYPE_CLIENT,
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unpack = skynet.tostring,
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dispatch = function(fd, address, msg)
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assert(fd == client_fd) -- You can use fd to reply message
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skynet.ignoreret() -- session is fd, don't call skynet.ret
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-- skynet.trace()
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-- echo simple
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skynet.send(gate, "lua", "response", fd, msg)
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skynet.error(address, msg)
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end,
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}
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function CMD.start(conf)
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local fd = conf.client
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gate = conf.gate
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WATCHDOG = conf.watchdog
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client_fd = fd
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skynet.call(gate, "lua", "forward", fd)
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end
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function CMD.disconnect()
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-- todo: do something before exit
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skynet.exit()
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end
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skynet.start(function()
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skynet.dispatch("lua", function(_, _, command, ...)
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-- skynet.trace()
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local f = CMD[command]
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skynet.ret(skynet.pack(f(...)))
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end)
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end)
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@ -0,0 +1,230 @@
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local skynet = require "skynet"
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require "skynet.manager"
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local socket = require "skynet.socket"
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local websocket = require "http.websocket"
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local socketdriver = require "skynet.socketdriver"
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local watchdog
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local connection = {} -- fd -> connection : { fd , client, agent , ip, mode }
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local forwarding = {} -- agent -> connection
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local client_number = 0
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local maxclient -- max client
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local nodelay
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local protocol
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local master_name, slave_name = ...
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master_name = master_name or ".ws_gate"
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skynet.register_protocol {
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name = "client",
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id = skynet.PTYPE_CLIENT,
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}
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local function launch_master()
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local CMD_MASTER = {}
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local slave = {}
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function CMD_MASTER.open(source, conf)
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local instance = conf.instance or 8
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assert(instance > 0)
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local balance = 1
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for i = 1, instance do
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local _slave_name = string.format("%s-slave-%d", master_name, i)
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table.insert(slave, skynet.newservice(SERVICE_NAME, master_name, _slave_name))
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end
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conf.watchdog = conf.watchdog or source
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for i = 1, instance do
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local s = slave[i]
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skynet.call(s, "lua", "open", conf)
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end
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local address = conf.address or "0.0.0.0"
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local port = assert(conf.port)
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protocol = conf.protocol or "ws"
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local fd = socket.listen(address, port)
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skynet.error(string.format("Listen websocket port:%s protocol:%s", port, protocol))
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socket.start(fd, function(fd, addr)
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skynet.error(string.format("accept client socket_fd: %s addr:%s", fd, addr))
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local s = slave[balance]
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balance = balance + 1
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if balance > #slave then
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balance = 1
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end
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local ok, err = skynet.call(s, "lua", "accept", fd, addr)
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if not ok then
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skynet.error(string.format("invalid client (fd = %d) error = %s", fd, err))
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end
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end)
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end
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skynet.dispatch("lua", function(session, source, cmd, ...)
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local f = CMD_MASTER[cmd]
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if not f then
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skynet.error("ws gate master can't dispatch cmd " .. (cmd or nil))
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skynet.ret(skynet.pack({
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ok = false,
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}))
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return
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end
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if session == 0 then
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f(source, ...)
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else
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skynet.ret(skynet.pack(f(source, ...)))
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end
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end)
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end
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local function launch_slave()
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local function unforward(c)
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if c.agent then
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forwarding[c.agent] = nil
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c.agent = nil
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c.client = nil
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end
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end
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local function close_fd(fd)
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local c = connection[fd]
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if c then
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unforward(c)
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connection[fd] = nil
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client_number = client_number - 1
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end
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end
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local handler = {}
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function handler.connect(fd)
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skynet.error("ws connect from: " .. tostring(fd))
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if client_number >= maxclient then
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socketdriver.close(fd)
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return
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end
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if nodelay then
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socketdriver.nodelay(fd)
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end
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client_number = client_number + 1
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local addr = websocket.addrinfo(fd)
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local c = {
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fd = fd,
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ip = addr,
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}
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connection[fd] = c
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skynet.send(watchdog, "lua", "socket", "open", fd, addr, skynet.self())
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end
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function handler.handshake(fd, header, url)
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local addr = websocket.addrinfo(fd)
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skynet.error("ws handshake from: " .. tostring(fd), "url", url, "addr:", addr)
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skynet.error("----header-----")
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for k, v in pairs(header) do
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skynet.error(k, v)
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end
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skynet.error("--------------")
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end
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function handler.message(fd, msg)
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skynet.error("ws ping from: " .. tostring(fd), msg .. "\n")
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-- recv a package, forward it
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local c = connection[fd]
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local agent = c and c.agent
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-- msg is string
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if agent then
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skynet.redirect(agent, c.client, "client", fd, msg)
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else
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skynet.send(watchdog, "lua", "socket", "data", fd, msg)
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end
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end
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function handler.ping(fd)
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skynet.error("ws ping from: " .. tostring(fd) .. "\n")
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end
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function handler.pong(fd)
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skynet.error("ws pong from: " .. tostring(fd))
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end
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function handler.close(fd, code, reason)
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skynet.error("ws close from: " .. tostring(fd), code, reason)
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close_fd(fd)
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skynet.send(watchdog, "lua", "socket", "close", fd)
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end
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function handler.error(fd)
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skynet.error("ws error from: " .. tostring(fd))
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close_fd(fd)
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skynet.send(watchdog, "lua", "socket", "error", fd, msg)
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end
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function handler.warning(fd, size)
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skynet.send(watchdog, "lua", "socket", "warning", fd, size)
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end
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local CMD_SLAVE = {}
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function CMD_SLAVE.forward(source, fd, client, address)
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local c = assert(connection[fd])
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unforward(c)
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c.client = client or 0
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c.agent = address or source
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forwarding[c.agent] = c
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end
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function CMD_SLAVE.response(source, fd, msg)
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skynet.error("ws response: " .. tostring(fd), msg .. "\n")
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-- forward msg
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websocket.write(fd, msg)
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end
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function CMD_SLAVE.kick(source, fd)
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websocket.close(fd)
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end
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function CMD_SLAVE.accept(source, fd, addr)
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return websocket.accept(fd, handler, protocol, addr)
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end
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function CMD_SLAVE.open(source, conf)
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maxclient = conf.maxclient or 1024
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nodelay = conf.nodelay
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protocol = conf.protocol or "ws"
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watchdog = conf.watchdog
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skynet.error("open", watchdog, source)
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end
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skynet.dispatch("lua", function(session, source, cmd, ...)
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local f = CMD_SLAVE[cmd]
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if not f then
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skynet.error("ws gate slave can't dispatch cmd " .. (cmd or nil))
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skynet.ret(skynet.pack({
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ok = false,
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}))
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return
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end
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if session == 0 then
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f(source, ...)
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else
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skynet.ret(skynet.pack(f(source, ...)))
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end
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end)
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end
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skynet.start(function()
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if slave_name then
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skynet.error("start ws_gate slave:", slave_name)
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skynet.register(slave_name)
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launch_slave()
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else
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skynet.error("start ws_gate master:", master_name)
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skynet.register(master_name)
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launch_master()
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end
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end)
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@ -0,0 +1,79 @@
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local skynet = require "skynet"
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local CMD = {}
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local SOCKET = {}
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local master_gate
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local agent = {}
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local protocol
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local fd2gate = {}
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function SOCKET.open(fd, addr, gate)
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skynet.error("New client from : " .. addr)
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fd2gate[fd] = gate
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agent[fd] = skynet.newservice("ws_agent")
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skynet.call(agent[fd], "lua", "start", {
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gate = gate,
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client = fd,
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watchdog = skynet.self(),
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protocol = protocol,
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addr = addr,
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})
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end
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local function close_agent(fd)
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local a = agent[fd]
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agent[fd] = nil
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if a then
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local gate = fd2gate[fd]
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if gate then
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skynet.call(gate, "lua", "kick", fd)
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fd2gate[fd] = nil
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end
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-- disconnect never return
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skynet.send(a, "lua", "disconnect")
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end
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end
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function SOCKET.close(fd)
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print("socket close",fd)
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close_agent(fd)
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end
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function SOCKET.error(fd, msg)
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print("socket error",fd, msg)
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close_agent(fd)
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end
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function SOCKET.warning(fd, size)
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-- size K bytes havn't send out in fd
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print("socket warning", fd, size)
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end
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function SOCKET.data(fd, msg)
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print("socket data", fd, msg)
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end
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function CMD.start(conf)
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protocol = conf.protocol
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skynet.call(master_gate, "lua", "open" , conf)
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end
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function CMD.close(fd)
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close_agent(fd)
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end
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skynet.start(function()
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skynet.dispatch("lua", function(session, source, cmd, subcmd, ...)
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if cmd == "socket" then
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local f = SOCKET[subcmd]
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f(...)
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-- socket api don't need return
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else
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local f = assert(CMD[cmd])
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skynet.ret(skynet.pack(f(subcmd, ...)))
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end
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end)
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master_gate = skynet.newservice("ws_gate")
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end)
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