From b6fa18b4686f4d0c08299388a35bb51dbe2672e0 Mon Sep 17 00:00:00 2001 From: rachaeldufaur Date: Sun, 12 Jul 2026 23:01:31 +0800 Subject: [PATCH] Add 'Defeating Healers and Shields in Tower Rush' --- Defeating-Healers-and-Shields-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Defeating-Healers-and-Shields-in-Tower-Rush.md diff --git a/Defeating-Healers-and-Shields-in-Tower-Rush.md b/Defeating-Healers-and-Shields-in-Tower-Rush.md new file mode 100644 index 0000000..8cd56ef --- /dev/null +++ b/Defeating-Healers-and-Shields-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
Healing and shielding support units are specifically designed to break the fundamental mathematical rules of the game's combat system.
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This is exactly what the opponent wants; while you struggle to kill the Giant, the Healer is constantly undoing all your hard work.
+The Golden Rule: Kill the Support First +
You must find a way to bypass the massive meat shield in front and deliver high burst damage directly to the fragile healer in the back.
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The most reliable way to achieve this is by using specific 'assassin' units, such as the Miner or the Bandit, which can bypass the frontline entirely.
+Separate and conquer.A Valkyrie is great, but a heavy spell is usually more reliable against a dedicated healer.Healing pushes are usually incredibly expensive (12+ elixir). +Dealing with Clone and Rage Synergy +
Healing units are often paired with incredibly gimmicky, high-risk spells like Clone or Rage to create an overwhelming, chaotic push.
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Cloned units always have exactly one hitpoint, regardless of the original unit's health, making them incredibly fragile to any form of area damage.
+Counter StrategyHow to Play ItThe Heavy Spell NukeThe absolute safest method; guarantees the death of fragile backline units without risking your own troopsThe Backline DropWait until the tank walks past the bridge, then drop a Valkyrie directly behind the tank to separate the support +Staying Calm +
The visual clutter and constant healing numbers can cause panic, leading to terrible card placements and wasted spells.
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Cut off the head of the snake, and the body will quickly wither away.
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