Add 'Why Anti-Air is Crucial in Tower Rush'
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<br>They learn how to place a Knight to block a Mini P.E. To find out more in regards to [tower rush](https://git.suo0.com/louveniascadda) visit our own page. K.K.A, and how to use a Skeleton Army to swarm a Giant.<br>
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<br>This guide breaks down exactly why every single viable deck must feature a dedicated anti-air package and how to construct a flawless aerial defense.<br>
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The Devastation of Aerial Threats
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<br>If a player sends a Balloon at the bridge, and your only anti-air card is a 3-elixir Minion squad buried at the bottom of your deck, you have already lost the tower.<br>
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<br>Because flying units avoid so many standard defensive interactions, they require highly specialized, immediate answers.<br>
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The Tesla is arguably the best anti-air building.Use Tornado to pull flying units.Small spells are critical for aerial defense.
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Building the Anti-Air Package
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<br>The 'Ranged Sniper' role (Musketeer, Electro Wizard, Flying Machine) provides consistent, high-range DPS that can hit air units while remaining safely behind your Princess tower.<br>
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<br>Choosing the correct combination of these three roles ensures that you are never caught without an answer when the opponent takes flight.<br>
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The DangerYour StrategyThe Lava Hound (Massive flying tank)Ignore it initially; focus all anti-air on the support troops behind it, then clear the 'pups' when it popsThe Inferno Dragon (Escalating beam damage)Use an Electro Wizard or Zap spell to constantly stun it and reset its damage beam to zero
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Look Up
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<br>You must respect the skies and build your defenses with complete vertical coverage in mind.<br>
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<br>Keep your eyes to the sky.<br>
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