When constructing a new deck, players often hyper-focus on countering massive ground tanks and stopping bridge spam.
Flying units completely ignore the river, bypass all ground-targeting defensive buildings, and are immune to crucial spells like The Log or Earthquake.
Stopping the Air Tanks
Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.
You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.
Timing is critical.Have a Zap or Arrows ready to clear them instantly.A ground-only tank killer (like a Mini P. If you loved this write-up and you would like to obtain far more data relating to tower rush kindly go to the page. E.K.K.A) is 100% useless against an air deck.
Versatile Anti-Air Options
For swarm control, the Flying Machine or Dart Goblin provides excellent rapid-fire capabilities while staying safely behind your own tanks.
The Mega Minion, in particular, is the ultimate anti-air assassin, dealing massive melee damage to Balloons while surviving heavy spells easily.
Unit TypePrimary ChoiceThe StrategyThe ShooterMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksFlying MeleeMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms
Total Coverage
A deck with a glaring weakness to aerial attacks is simply not viable for climbing the competitive ladder.
Control the ground, but never forget to watch the skies.
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Why You Must Have Anti Air in Tower Rush
corinedanforth edited this page 2 weeks ago