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However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.
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If you enter a match without sufficient air defense, a single Balloon or Lava Hound will completely dismantle your towers while your ground army watches helplessly.
+The Threat from Above
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While your Musketeer is busy slowly shooting down the Hound, the Balloon casually flies past and drops a bomb that obliterates your tower instantly.
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Simultaneously, you must deploy your secondary anti-air unit (like Bats or Minions) specifically to target and assassinate the Balloon before it reaches the structure.
+The Electro Wizard is fantastic against Balloons.Have a Zap or Arrows ready to clear them instantly.If your deck relies entirely on ground defense, you will lose.
+Building the Perfect Air Defense
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The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.
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The Mega Minion, in particular, is the ultimate anti-air assassin, dealing massive melee damage to Balloons while surviving heavy spells easily.
+The DangerBest CounterInferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completelyMinion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly
+Watching the Skies
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A deck with a glaring weakness to aerial attacks is simply not viable for climbing the competitive ladder.
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If your towers fall to the Balloon every time, you must redesign your support structure.
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+If you have any issues about the place and how to use [tower rush](https://certihaus.com/author/trinahaigler3/), you can call us at our site.
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