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To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.
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Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.
+Drafting Priorities
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The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.
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If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
+If you give them a Balloon, you MUST draft anti-air immediately.Stability is key.Guaranteed damage is invaluable.
+The Art of the Bad Gift
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The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.
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If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
+Card PairingWhat to TakeThe GiftHog Rider vs. If you have any type of questions regarding where and ways to use [tower rush](http://zenithgrs.com/employer/greatbarracademy/), you could call us at the webpage. Barbarian HutIt is a reliable, cheap win conditionIt is incredibly expensive and easy to defend againstSpell vs SwarmTake The LogYou instantly know one of their cards and have the exact counter ready
+Adaptability in the Arena
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Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.
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Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.
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