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A perfectly timed spell can completely dismantle an unstoppable push or secure a victory in the final seconds of a match.
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However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.
+The Light Spells: Cycle and Control
+
If your opponent surrounds your heavy tank with a skeleton army, a quick light spell instantly resolves the problem for a positive trade.
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Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.
+Maximize your value.If an inferno tower locks onto your giant, zap it to reset the damage beam.It is non-negotiable.
+Massive Area Damage
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If your opponent places a musketeer and a cannon directly next to their princess tower, a fireball provides insane value.
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Playing against a 'spell-cycle' deck that focuses entirely on defending and rocketing your tower is incredibly frustrating.
+UsageRisk LevelSpell CyclingHighly effective in double elixir when you can regenerate energy quicklyPredictive FireballGame-winning if it connects with their primary defensive unit instantly
+The Perfect Match
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A fast Miner deck prefers Poison to slowly melt away cheap swarms placed to defend the tower.
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Magic is a precise science in the arena; treat it with the respect it deserves.
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