It is incredibly satisfying to see the damage numbers of your favorite troop increase, knowing it will hit the enemy tower slightly harder.
The level of your King Tower dictates the maximum hitpoints and the damage-per-second of all three of your defensive structures (the two Princess towers and the central King tower).
The Mathematics of Survival
For example, a level 11 Princess tower might require three shots to kill a level 11 Goblin.
This invisible tax applies to every single swarm unit the opponent plays; your towers simply cannot clear them fast enough to prevent damage.
A +1 King level advantage usually equates to roughly 300-400 extra hitpoints on each Princess tower.This completely ruins enemy 'Bait' and 'Swarm' strategies.Always prioritize donating to your clan.
The Psychological Advantage
This often induces a sense of 'ladder anxiety' in the opponent, causing them to play overly aggressively to try and overcome the mathematical deficit, leading to fatal mistakes.
Furthermore, a higher King level allows you to play much more relaxed and patiently.
Gaining Account XPGold-to-XP RatioUpgrading Cards from Lv 1 to Lv 5Extremely High; costs almost no gold and provides a solid chunk of base XPDonating Rare Cards to ClanmatesMaximum Efficiency; provides you with both Gold AND massive Account XP simultaneously
Prioritizing the Foundation
It should be an active goal; you should be constantly calculating the fastest, cheapest way to acquire the experience points needed for the next level.
Base health is the ultimate safety net.
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