In the highly constrained, grid-based arenas of modern rush games, a single tile of misplacement can cost you the entire match.
Novice players tend to panic and place their defensive buildings directly in front of the incoming threat, often right at the bridge.
The Anti-Tank Center Pull
When the enemy tank crosses the bridge, its AI will calculate that your center turret is closer than your Princess tower, causing it to walk sideways.
As the tank trudges toward the center, it will be simultaneously shot by your defensive building AND both of your Princess towers.
If placed too early, they will destroy it with spells.A mortar cannot hit units directly next to it.Vary your placement slightly if they have heavy spells.
Defending Against Siege and Spawners
Against these threats, you cannot use the center pull; you must place your defensive building directly on the river, right in front of their siege weapon.
Place a splash-damage building like a Bomb Tower directly in the center to safely absorb and destroy the endless waves of cheap units.
Building CategoryBest Tile LocationSingle-Target Tank KillersThe 'Pocket' - 3 tiles from the river, 3 tiles from the Princess tower; maximizes pull distance and tower crossfireBomb TowerDirectly in the center, or slightly higher up to intercept fast bridge-spam units before they lock onto the tower
Geometrical Dominance
When you master turret placement, your opponent will feel as though their units are fighting through thick mud.
Practice your center pulls until you can do them with your eyes closed.
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