A perfectly timed spell can completely dismantle an unstoppable push or secure a victory in the final seconds of a match.
However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.
The Light Spells: Cycle and Control
If your opponent surrounds your heavy tank with a skeleton army, a quick light spell instantly resolves the problem for a positive trade.
Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.
Maximize your value.If an inferno tower locks onto your giant, zap it to reset the damage beam.It is non-negotiable.
Massive Area Damage
If your opponent places a musketeer and a cannon directly next to their princess tower, a fireball provides insane value.
Playing against a 'spell-cycle' deck that focuses entirely on defending and rocketing your tower is incredibly frustrating.
UsageRisk LevelSpell CyclingHighly effective in double elixir when you can regenerate energy quicklyPredictive FireballGame-winning if it connects with their primary defensive unit instantly
The Perfect Match
A fast Miner deck prefers Poison to slowly melt away cheap swarms placed to defend the tower.
Magic is a precise science in the arena; treat it with the respect it deserves.
If you have any type of inquiries relating to where and ways to make use of tower rush, you can contact us at our own web page.