diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..b0b9d11 --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
Instead, victory often hinges on micro-interactions: precise unit placements that manipulate the enemy AI.
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This article breaks down the advanced geometry and timing required to master this incredibly powerful defensive technique.
+Mastering the Middle +
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
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To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
+It targets buildings and ignores troops.Know the aggro range of every card.Combine the pull with a slowing spell. +Advanced AI Manipulation +
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
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This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.
+Kiting CardBest TargetCheap TankMelee swarms, heavy single-hitters, slow-moving bruisersOne-Cost UnitsSlow attacking units like the P.E.K.K. If you liked this information and also you desire to acquire more info regarding [tower rush](https://git.digitaltelepresence.com/ermafitzgibbon) i implore you to visit the web-site. A or Prince +Mind Games +
Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.
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You dictate exactly where the enemy moves, effectively taking control of their army away from them.
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