diff --git a/Tracking-Elixir-in-Tower-Rush.md b/Tracking-Elixir-in-Tower-Rush.md new file mode 100644 index 0000000..3a0abe9 --- /dev/null +++ b/Tracking-Elixir-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
The absolute core fundamental skill that separates the elite from the casuals is the ability to perfectly track the opponent's elixir.
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This article will break down exactly why counting elixir is mandatory and how you can train your brain to do it automatically.
+The Elixir Advantage +
Every single aggressive action you take in the arena should be dictated primarily by the opponent's current bank of elixir.
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You create an advantage by making positive defensive trades (e.g., using a 3-elixir Arrows to kill a 5-elixir Minion Horde).
+Counting elixir tells you if they can afford their heavy spell.If they are at zero, they cannot immediately punish your 6-elixir Elixir Collector investment.It prevents 'over-defending'. +Practicing the Count +
Start by simply categorizing the opponent into three states: 'High Elixir' (7-10), 'Medium Elixir' (4-6), and 'Low Elixir' (0-3).
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As you get comfortable with this broad tracking, start actually doing the math: "They started at 10, played a Golem (8), so they are at 2, plus two seconds of generation, they are at 3."
+The Match StageGeneration RateTracking DifficultySingle Elixir (First 2 Minutes)1 Elixir every 2.8 secondsEasy to Moderate; plenty of time to calculate trades and track generation in your headDouble Elixir (Final Minute)1 Elixir every 1. If you loved this write-up and you would like to receive additional info relating to [tower rush](https://www.propertydeals.pk/author/salharless626/) kindly check out the internet site. 4 secondsExtremely Difficult; the math changes so fast you must rely on instinct and 'feel' rather than raw numbers +The Invisible Scoreboard +
The elixir bar is the true, invisible scoreboard that dictates who is actually in control of the match.
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Knowledge is power.
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