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Beneath the vibrant animations and chaotic battles of every arena game lies a rigid, unyielding economic system.
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To truly master the genre, you must stop looking at units as 'characters' and start viewing them as numerical investments.
+Generation Rates and 'Leaking'
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In standard gameplay, one unit of elixir is generated approximately every 2.8 seconds; in double elixir overtime, this rate increases to one unit every 1.4 seconds.
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This is why top players are constantly 'cycling' cheap cards in the back of the arena; they are ensuring the generation timer never stops ticking.
+Never sit at 10 elixir unless you are waiting for a very specific enemy push to cross the river.Play faster.Punish them.
+Calculating Positive Trades
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You did not damage their tower, but you won a massive mathematical victory that will snowball into a tower later in the match.
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If you consistently make negative trades, you will eventually find yourself trying to defend a massive push with absolutely zero elixir in your bar.
+Economic StrategyExecutionPulling AggroUsing a 1-elixir Skeleton to pull a 4-elixir Mini P.E.K.K. In case you beloved this post and you desire to be given more info relating to [tower rush](https://freehaitianmovies.com/@maxvonstieglit?page=about) generously go to our internet site. A across the map until both Princess towers shoot it to death; +3 profitNukingWaiting until the opponent places three different support troops near their tower before dropping the Rocket, destroying 12 elixir with 6; +6 profit
+Playing the Math
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To become a Grandmaster, you must develop a secondary mental process that constantly runs the math in the background of your mind.
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Launch your win condition, support it with a spell, and watch them fail to defend because they simply do not have the currency to buy troops.
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