1 Tracking Elixir in Tower Rush
Adam Icely edited this page 3 weeks ago


The absolute core fundamental skill that separates the elite from the casuals is the ability to perfectly track the opponent's elixir.

This article will break down exactly why counting elixir is mandatory and how you can train your brain to do it automatically.
The Elixir Advantage
Every single aggressive action you take in the arena should be dictated primarily by the opponent's current bank of elixir.

You create an advantage by making positive defensive trades (e.g., using a 3-elixir Arrows to kill a 5-elixir Minion Horde).
Counting elixir tells you if they can afford their heavy spell.If they are at zero, they cannot immediately punish your 6-elixir Elixir Collector investment.It prevents 'over-defending'. Practicing the Count
Start by simply categorizing the opponent into three states: 'High Elixir' (7-10), 'Medium Elixir' (4-6), and 'Low Elixir' (0-3).

As you get comfortable with this broad tracking, start actually doing the math: "They started at 10, played a Golem (8), so they are at 2, plus two seconds of generation, they are at 3."
The Match StageGeneration RateTracking DifficultySingle Elixir (First 2 Minutes)1 Elixir every 2.8 secondsEasy to Moderate; plenty of time to calculate trades and track generation in your headDouble Elixir (Final Minute)1 Elixir every 1. If you loved this write-up and you would like to receive additional info relating to tower rush kindly check out the internet site. 4 secondsExtremely Difficult; the math changes so fast you must rely on instinct and 'feel' rather than raw numbers The Invisible Scoreboard
The elixir bar is the true, invisible scoreboard that dictates who is actually in control of the match.

Knowledge is power.