/* * author: xjdrew * date: 2014-06-03 20:38 */ // skiplist similar with the version in redis #include #include #include #include #include "skiplist.h" skiplistNode *slCreateNode(int level, double score, slobj *obj) { skiplistNode *n = malloc(sizeof(*n) + level * sizeof(struct skiplistLevel)); n->score = score; n->obj = obj; return n; } skiplist *slCreate(void) { int j; skiplist *sl; sl = malloc(sizeof(*sl)); sl->level = 1; sl->length = 0; sl->header = slCreateNode(SKIPLIST_MAXLEVEL, 0, NULL); for (j=0; j < SKIPLIST_MAXLEVEL; j++) { sl->header->level[j].forward = NULL; sl->header->level[j].span = 0; } sl->header->backward = NULL; sl->tail = NULL; return sl; } slobj* slCreateObj(const char* ptr, size_t length) { slobj *obj = malloc(sizeof(*obj)); obj->ptr = malloc(length + 1); if(ptr) { memcpy(obj->ptr, ptr, length); } obj->ptr[length] = '\0'; obj->length = length; return obj; } void slFreeObj(slobj *obj) { free(obj->ptr); free(obj); } void slFreeNode(skiplistNode *node) { slFreeObj(node->obj); free(node); } void slFree(skiplist *sl) { skiplistNode *node = sl->header->level[0].forward, *next; free(sl->header); while(node) { next = node->level[0].forward; slFreeNode(node); node = next; } free(sl); } int slRandomLevel(void) { int level = 1; while((random() & 0xffff) < (SKIPLIST_P * 0xffff)) level += 1; return (level < SKIPLIST_MAXLEVEL) ? level : SKIPLIST_MAXLEVEL; } int compareslObj(slobj *a, slobj *b) { int cmp = memcmp(a->ptr, b->ptr, a->length <= b->length ? a->length : b->length); if(cmp == 0) return a->length - b->length; return cmp; } int equalslObj(slobj *a, slobj *b) { return compareslObj(a, b) == 0; } void slInsert(skiplist *sl, double score, slobj *obj) { skiplistNode *update[SKIPLIST_MAXLEVEL], *x; unsigned int rank[SKIPLIST_MAXLEVEL]; int i, level; x = sl->header; for (i = sl->level-1; i >= 0; i--) { /* store rank that is crossed to reach the insert position */ rank[i] = i == (sl->level-1) ? 0 : rank[i+1]; while (x->level[i].forward && (x->level[i].forward->score < score || (x->level[i].forward->score == score && compareslObj(x->level[i].forward->obj,obj) < 0))) { rank[i] += x->level[i].span; x = x->level[i].forward; } update[i] = x; } /* we assume the key is not already inside, since we allow duplicated * scores, and the re-insertion of score and redis object should never * happen since the caller of slInsert() should test in the hash table * if the element is already inside or not. */ level = slRandomLevel(); if (level > sl->level) { for (i = sl->level; i < level; i++) { rank[i] = 0; update[i] = sl->header; update[i]->level[i].span = sl->length; } sl->level = level; } x = slCreateNode(level,score,obj); for (i = 0; i < level; i++) { x->level[i].forward = update[i]->level[i].forward; update[i]->level[i].forward = x; /* update span covered by update[i] as x is inserted here */ x->level[i].span = update[i]->level[i].span - (rank[0] - rank[i]); update[i]->level[i].span = (rank[0] - rank[i]) + 1; } /* increment span for untouched levels */ for (i = level; i < sl->level; i++) { update[i]->level[i].span++; } x->backward = (update[0] == sl->header) ? NULL : update[0]; if (x->level[0].forward) x->level[0].forward->backward = x; else sl->tail = x; sl->length++; } /* Internal function used by slDelete, slDeleteByScore */ void slDeleteNode(skiplist *sl, skiplistNode *x, skiplistNode **update) { int i; for (i = 0; i < sl->level; i++) { if (update[i]->level[i].forward == x) { update[i]->level[i].span += x->level[i].span - 1; update[i]->level[i].forward = x->level[i].forward; } else { update[i]->level[i].span -= 1; } } if (x->level[0].forward) { x->level[0].forward->backward = x->backward; } else { sl->tail = x->backward; } while(sl->level > 1 && sl->header->level[sl->level-1].forward == NULL) sl->level--; sl->length--; } /* Delete an element with matching score/object from the skiplist. */ int slDelete(skiplist *sl, double score, slobj *obj) { skiplistNode *update[SKIPLIST_MAXLEVEL], *x; int i; x = sl->header; for (i = sl->level-1; i >= 0; i--) { while (x->level[i].forward && (x->level[i].forward->score < score || (x->level[i].forward->score == score && compareslObj(x->level[i].forward->obj,obj) < 0))) x = x->level[i].forward; update[i] = x; } /* We may have multiple elements with the same score, what we need * is to find the element with both the right score and object. */ x = x->level[0].forward; if (x && score == x->score && equalslObj(x->obj,obj)) { slDeleteNode(sl, x, update); slFreeNode(x); return 1; } else { return 0; /* not found */ } return 0; /* not found */ } /* Delete all the elements with rank between start and end from the skiplist. * Start and end are inclusive. Note that start and end need to be 1-based */ unsigned long slDeleteByRank(skiplist *sl, unsigned int start, unsigned int end, slDeleteCb cb, void* ud) { skiplistNode *update[SKIPLIST_MAXLEVEL], *x; unsigned long traversed = 0, removed = 0; int i; x = sl->header; for (i = sl->level-1; i >= 0; i--) { while (x->level[i].forward && (traversed + x->level[i].span) < start) { traversed += x->level[i].span; x = x->level[i].forward; } update[i] = x; } traversed++; x = x->level[0].forward; while (x && traversed <= end) { skiplistNode *next = x->level[0].forward; slDeleteNode(sl,x,update); cb(ud, x->obj); slFreeNode(x); removed++; traversed++; x = next; } return removed; } /* Find the rank for an element by both score and key. * Returns 0 when the element cannot be found, rank otherwise. * Note that the rank is 1-based due to the span of sl->header to the * first element. */ unsigned long slGetRank(skiplist *sl, double score, slobj *o) { skiplistNode *x; unsigned long rank = 0; int i; x = sl->header; for (i = sl->level-1; i >= 0; i--) { while (x->level[i].forward && (x->level[i].forward->score < score || (x->level[i].forward->score == score && compareslObj(x->level[i].forward->obj,o) <= 0))) { rank += x->level[i].span; x = x->level[i].forward; } /* x might be equal to sl->header, so test if obj is non-NULL */ if (x->obj && equalslObj(x->obj, o)) { return rank; } } return 0; } /* Finds an element by its rank. The rank argument needs to be 1-based. */ skiplistNode* slGetNodeByRank(skiplist *sl, unsigned long rank) { if(rank == 0 || rank > sl->length) { return NULL; } skiplistNode *x; unsigned long traversed = 0; int i; x = sl->header; for (i = sl->level-1; i >= 0; i--) { while (x->level[i].forward && (traversed + x->level[i].span) <= rank) { traversed += x->level[i].span; x = x->level[i].forward; } if (traversed == rank) { return x; } } return NULL; } /* range [min, max], left & right both include */ /* Returns if there is a part of the zset is in range. */ int slIsInRange(skiplist *sl, double min, double max) { skiplistNode *x; /* Test for ranges that will always be empty. */ if(min > max) { return 0; } x = sl->tail; if (x == NULL || x->score < min) return 0; x = sl->header->level[0].forward; if (x == NULL || x->score > max) return 0; return 1; } /* Find the first node that is contained in the specified range. * Returns NULL when no element is contained in the range. */ skiplistNode *slFirstInRange(skiplist *sl, double min, double max) { skiplistNode *x; int i; /* If everything is out of range, return early. */ if (!slIsInRange(sl,min, max)) return NULL; x = sl->header; for (i = sl->level-1; i >= 0; i--) { /* Go forward while *OUT* of range. */ while (x->level[i].forward && x->level[i].forward->score < min) x = x->level[i].forward; } /* This is an inner range, so the next node cannot be NULL. */ x = x->level[0].forward; return x; } /* Find the last node that is contained in the specified range. * Returns NULL when no element is contained in the range. */ skiplistNode *slLastInRange(skiplist *sl, double min, double max) { skiplistNode *x; int i; /* If everything is out of range, return early. */ if (!slIsInRange(sl, min, max)) return NULL; x = sl->header; for (i = sl->level-1; i >= 0; i--) { /* Go forward while *IN* range. */ while (x->level[i].forward && x->level[i].forward->score <= max) x = x->level[i].forward; } /* This is an inner range, so this node cannot be NULL. */ return x; } void slDump(skiplist *sl) { skiplistNode *x; int i; x = sl->header; i = 0; while(x->level[0].forward) { x = x->level[0].forward; i++; printf("node %d: score:%f, member:%s\n", i, x->score, x->obj->ptr); } }